Useful Panel Parallels – How Print Design is the Future of Interaction & Designing iPad Interfaces
Posted in SXSWi, Uncategorized on March 13th, 2011 by bradleymu – Be the first to commentIt’s been over 24 hours since Mike Kruzeniski’s presentation ‘How Print Design is the Future of Interaction’ and I can’t stop thinking about a number of his points. And then this morning I went to Designing iPad Interfaces – New Navigation Schemas led by Lynn Teo. Seems like Lynn and Mike are on similar wavelengths.
Mike started out talking about the history of digital interfaces using components designed to represent familiar items found in our desks. These were new interfaces that needed to be relatable and accessible to the user, so designers made the obvious choice. Lynn spoke about more recent technology but made the same comparison. The iPad, new technology and a new interface (albeit touch interface and naturally more intuitive), is often presented to the user with designs resembling physical objects around us.
Is this convention of ‘physicality of design’ to show off the capabilities of these new technologies? Is it to amaze the user? Is it to make it easier to use and interact with for the user? Do these physical metaphors make new technology disarming? I think all of the above.
I think Mike’s and Lynn’s points converge at an interesting place in current interactive media trends, the rise of touch interface. Lynn showed the audience a number of iPad apps in her presentation. Both Mike and Lynn showed the Flipboard app. And in my opinion as a rising designer, the best apps shown were the simplest and most straightforward. They were the best designed because they incorporated the principles Mike advocates. They moved away from the ‘styling’ we know as the reigning web design trend. They skipped the glossy/glassy/chromed buttons and sought simply good, straightforward design. As more and more elements on our screens become interactive, the styling designers are currently using will only confuse the user and clutter the interface.
More importantly, the best apps Lynn showed put the information front and center. In the new design paradigm that touch interface will bring, the prevalent mode of design should be what Mike said: information as UI. Lynn took a slightly different stance–navigation and ease of navigation–as necessities for designers creating for touch interfaces; users must be able to explore and find new information from a seemingly infinite resource. Touch interfaces are more intuitive (Lynn showed a video clip of a very young child immediately learning the interface) and the pace of navigation is quicker than it ever has been on a digital device. Physicality in interactive design will only act as an impediment; our physical metaphors are already making less and less sense. Why would we think those metaphors are going to get any better?
Mike’s points changed how I think as a designer. What he said spoke to inclinations I have always had but haven’t been able to put my finger on. Lynn’s presentation grounded these newly formed ideas and showed the how, where and why in implementing these ideas.
As a designer, especially an interactive designer, information should be everything. Nothing should get in the way of a clear expression of information.
