Archive for December, 2010

Formalism with Type

Posted in Illustrator, My Work, Typography on December 25th, 2010 by bradleymu – Be the first to comment

In my visual aesthetics class we studied a few different schools of art.  One was Formalism.  I wanted to create something that could be considered Formalist using type.

As individual letterforms, Didot has some all time greats.  I chose the W because there is something ‘happy’ about how the Didot W looks.  I wanted to play around with basic iterations of the W and came up with lines of different font sizes.

I’ve also been interested for a few months in how graphics/objects appear on our screens as we scroll up and down, left and right.  After I finished the image,  I found that if you zoom in on the PDF and scroll up and down, it gives a pretty cool effect.  Or zoom in closer and scroll left to right; try it with a few different size W’s centered on your screen.    Try it here!

*and let me officially state this is not in any way a tribute to our 43rd President…and never would be.

Holiday Boredom Cured

Posted in Critique, Design, Graphic Design, Illustrator, My Work on December 24th, 2010 by bradleymu – Be the first to comment

I’m home for Christmas.  And I’m bored.

So to solve my holiday malaise, a little unsolicited packaging redesign…

Keys Soaps puts out some great products and they’re doing some cool things with their labels.  The ‘Therapy Facts’ riffing on ‘Nutrition Facts’ is pretty clever.  I chose one of my favorite products of theirs and spent the past couple hours before dinner redesigning the label.  Choose a font, make the margaritas.  Retype the bulleted list, grate the cheese.  Resize and center all the visual elements, warm the tortillas in the oven.

Their current logo (the first in the series below) is wrapped around a cylindrical container.  The center column is displayed on the front of the tube.

Their current logo is too busy.  It takes an iconic image (the first aid symbol) and makes it unnecessarily complicated.  There is way too much text, the text that is there is too crowded and a lot of it is redundant.

I understand the desire to hit all the high-points of the product on the main part (center) of the label, but it’s too wordy.  I simplified for better product recognition.

I included the second (and last) iteration because I might be using the same font as a typeface used in a prior Keys Soaps logo in my first iteration. So in the spirit of true redesign, I wanted to include a unique logo design; and also because I’m not a fan of the current typeface in their logo.

In short, I wanted to refine the label, make it less wordy.  The new text on the left side isn’t so crowded; the smaller font size actually improves readability.  The first iteration has a heavy, serif logo typeface contrasted with a thin typeface throughout.  The second iteration has a heavy, san-serif logo typeface contrasted with a thin typeface throughout.  Everything’s in its right place, brand name, product name, brief explanation, product details and ingredients.  The two redesigns are more streamlined.

Here’s my redesign.  And here comes our enchiladas and margaritas.  Enjoy my redesign as much as I’m going to enjoy this meal!

Adios!

Copperplate Gothic is everywhere…and I can’t stand it.

Posted in Critique, My Work, Typography on December 19th, 2010 by bradleymu – Be the first to comment

I’m a font nerd.  I wouldn’t be writing this if I weren’t.  I recognize fonts everywhere.  Futura while standing in line at the Post Office, Helvetica (seemingly everywhere), of course Times New Roman, Comic Sans (unfortunately) and Copperplate Gothic.

Either I’m weirdly tuned-in to Copperplate Gothic because it’s on my mind (one of those weird ‘the universe is connecting us’ kind of things) or it really is almost everywhere.  I saw it recently on the business card for one of the best restaurants I’ve ever been to – I almost offered to redesign their card, doubt that would have been received well.  It’s the font of choice at one of the best coffee shops in Chapel Hill, NC.  It’s on the notice to turn off cell phones at my gym.  Alas, it’s even embossed on the back of my beloved, soft-back Moleskin drawing book…that one hurts.

See, I can’t stand Copperplate Gothic.  And it’s all because of the serifs.  I can appreciate a font’s history and it’s usage, but not Copperplate Gothic.

It’s cartoonish.  It takes the informality of a san-serif and tries to dress it up with ill-placed serifs.  There is a disconnect.  Without the serifs, the font makes sense.  It’s readable, it’s ‘heavy’ and imposing, strong line-weight, wide horizontal axis.  All the requirements for a reliable san-serif type.

But the serifs come off as an afterthought.  Their proportion is out of sync with the rest of the font.  Perhaps Fredric Goudy, the font’s creator, was attempting something new in type design – which I appreciate.  But it’s glaringly wrong.  Either the line weight is too strong or the serifs too small.  The x-height is ‘off’ or the spacing is.

Take a look at the ‘E’ for example.  As a letter, it’s unbalanced.  The balance shifts right, ironically, because of the small serifs.  The serifs don’t exist in harmony with the rest of the glyph.  The bar on the ‘L’ is too long, only to be exaggerated by the blunt serifs.  And where some glyphs have a general rectangle shape they should have a square shape to maintain the aesthetic and vice-versa.

I see all the letter forms and want to chop and trim the serifs.  Copperplate Gothic is begging to be a san-serif; it’s spirit is a san-serif.

I understand why it is so widely used.  It comes off as distinguished, historic, strong and masculine.  It is readable.  But there are so many other options for a typeface.  It’s a shame so many people are drawn to it and it’s so ubiquitous.  It has become the ‘go-to’ font for those seeking something strong, distinguished and readable.  Why not take an extra 15 minutes in choosing a typeface?  There’s the obvious Trajan or why not play around with all-caps Century or Book Antiqua or (ironically) all-caps Goudy Old Style?

Is it so prevalent because it isn’t as stodgy as a Garamond or Caslon, as pretentious as a Didot, as simple as a Helvetica?  Maybe.  Copperplate Gothic certainly exists in its own category.  And while I actually can appreciate Copperplate Gothic as a singularity in the world of typefaces, it sits on the fence too much.  It wants to be a san-serif but is holding on to an older aesthetic with the points of its little serifs.

Good design is a series of attempts.

Posted in Design, Illustrator, My Work on December 11th, 2010 by bradleymu – Be the first to comment

A classmate asked me to have my iphone interface featured along with some other classmates’ work for a final project.  She asked me some questions and here are my responses.

What does being a good designer mean to you?

A good designer empathizes with the person using what’s being designed.  I designed a clock that is white during the day (for readability) and shifts along the greyscale in sync (relatively) with the amount of daylight outside until at night, it’s face is black.  This was a conscious choice, not simply because it looks cool or is a cool bit of functionality, but because a very dark background means when I’m in bed at night and need to see the time, the screen won’t be brightly lit and strain my eyes.  White hands and hour markers on a black background stand out more than vice versa; a nice convenience when light might be low.

Even though the aesthetic took shape organically, as it was happening, I recognized my target audience would likely be young, would be looking for something fresh, new.  That’s part of the reason I pushed the boundaries of the use of the glossy texture.  By recognizing my target audience and thinking about the individual who would ultimately use my product, I naturally empathize with them.

Form should follow function.  Anyone can create something beautiful, but if it’s practical, I’m going to reach for it time and again.  The more I reach for it, the more of a role it plays in my life, the more I appreciate it, the more I feel I need it.  As designers, we want to create something that’s relevant.  If I don’t create something relevant, something needed, then I’ve failed as a designer.  Designers have to walk this line, it needs to first be practical, then beautiful.  I’m first going to reach for the thing that gets the job done and if two products get the job done equally well, I’m then going to reach for the better looking object.

In this project I thought a lot about functionality, maybe more so than design (at least in the initial stages).  I’m really proud of my iKnow feature, especially the ‘Friends’ component – a user can be verbally updated after an alarm about participating friends’ high priority calendar events.  I had this relatively complex component.  It was more important than the aesthetic, so that’s what I had to design for – this functionality.  Above all else the functionality had to work and make sense, and then I could focus on making it look good.

Where do you draw inspiration for your projects?

I draw inspiration from the project itself.  I figure out what makes sense for a specific project, what a project demands.  What do I want to feature?  Sometimes figuring out the aesthetic is necessary to fully express the practicality.  I worked on the PSA assignment urging viewers to eat healthy.  I fully understood the need for perfectly lit and shot sequences to tell the story of the food.  Some projects demand a certain aesthetic.  Sometimes recognizing that is the hard part.

And sometimes you can bring a totally random aesthetic to a project and make it fit.  When I can incorporate a random aesthetic, for inspiration I draw from what I’ve seen that has worked.  I tweak it and make it how I want it.  I look around me, at others’ work, everyday life for shapes and colors, feels, spirits, ideas (all that hippie stuff).  I look to nature a lot for inspiration; I think it binds all of us together.  Nature is something we all can recognize and identify with.  I try to stay away from anything that feels synthetic or manufactured – which is ironic when you look at my iphone interface.

What have you learned about design as a process?

In design, process is everything.  For the designer, the finished product is what’s fleeting and temporary.  The process is what’s permanent and lasting.  Designers don’t seek to create one thing and that be their life’s work.  Designers constantly create.  The process is how they get better.  Process is practice.

Good design is a series of attempts.  You work with something, you throw it out.  You keep certain elements, build on them, work on them.  Then maybe you throw the whole thing out, you keep part of it, maybe you keep all of it.  You build, you edit, you disassemble, you tweak, you analyze.  Good design is not self contained.  It occurs over multiple sessions.  It’s seen by multiple sets of eyes.  It’s criticized by many.  Only after this, after a project has been vetted, can you even start to think it’s complete.

And good designers do this over and over and over.  Process is everything.

What’s a trick of the trade (technical or inspirational/advice) that has served you well in this class?

Critique.  Ask.  Seek advice.  Be willing to accept something you create might suck.  Be modest.  Be confident.  Be human.  Be persistent.  Be honest.

What has been your biggest take away as you’ve developed your skills in this class?

Plan. Form ideas and develop them.  Work through them, throw them out if necessary.  Sketch.  Wireframe.  List.  Practice.

If my intention is to become a designer, my workflow will quickly break if I try to work out of my head.  My projects will take on a similar aesthetic and my work will suffer.  This semester we’ve had one project, then another, then another.  I don’t know what it’s like to have multiple projects going on concurrently.  I don’t know what it’s like to have ideas from one project creep into another.  And that might not be bad, but it’s a slippery slope.  I want to make a living out of thinking about colors and shapes and fonts and spirits and feels.  There’s no way I’ll be successful if I don’t plan, if I don’t lock my ideas up into sketches and notes and art and lists of inspiration ideas.  I have to practice my craft.

iPhone Interface Assignment

Posted in Design, Graphic Design, Illustrator, My Work on December 6th, 2010 by bradleymu – Be the first to comment

Probably my favorite assignment so far.  We were assigned to create an iPhone interface including a clock, alarm, calendar and radio.  I’m not sure I’ve ever obsessed over my work so much.  Loved all the late nights working on it.  Here are some screen shots.  And here’s the original file. iPhone Comp

Audio Slideshow

Posted in Final Cut Pro, My Work, Photoshop on December 2nd, 2010 by bradleymu – 1 Comment

For class we had to feature an undergrad in an audio slideshow.  A professor here at Elon put me in touch with John Mullen, a percussion music and performance major.  Really great and talented guy.  I thought the slideshow turned out pretty well.